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pirate
The friendly scourge of the seven seas
post 30 Jun 2010, 23:51
Post #101


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go to render settings, go to quality and put it on something like production, for increasing the ambient occlusion rays I only know how when baking, but you are just rendering them... Im not sure how to change that, go and have a look around I guess, somewhere in the render settings, after you put the renderer on mental ray


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AZZKIKR
I am sarcastic and evil
post 6 Aug 2010, 1:58
Post #102


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nothing you low-life
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something i modelled a long time ago. i do not know how to continue from this model


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Wizard
>:(
post 6 Aug 2010, 7:29
Post #103


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Give it an insectoid walker base.

Very nicely done Azzkikr. Perhaps the chasis/body is a little too soft (rounded) but the detail and concept for the weapons is/are awesome bigsmile.gif


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AZZKIKR
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post 6 Aug 2010, 10:19
Post #104


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nothing you low-life
Projects: beta tester of world at war cnc and situation zero concept art



thanks. i'll try your suggestion, though i am not that good or imaginative in modelling legs.


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TheDR
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post 6 Aug 2010, 10:34
Post #105


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I was thinking of something like this.


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AZZKIKR
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post 6 Aug 2010, 14:03
Post #106


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nothing you low-life
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better? first try at something legged. i know it needs more detail D:


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scope
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post 6 Aug 2010, 14:36
Post #107


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Looking solid. Needs more detail to match the turret but I think you're getting there. Things like hydraulic cylinders/pistons would look nice IMO.


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Wizard
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post 6 Aug 2010, 15:07
Post #108


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QUOTE (AZZKIKR @ 6 Aug 2010, 15:03) *

Pretty damn good for a first go I'd say. But either
  • add another leg, like the defiler in Dr's picture.
or
  • make the four you have more sturdy as they are rather thin atm


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Codex Rules...
92. Thou shalt not taunt our revered Dreadnought brethren by tapping on their window and saying "anyone in there?"
...
100. Thou shalt not ask the Dark Angels if they "can keep a secret"
101. Thou shalt not do Scooby Doo impersonations when speaking to the Space Wolves.
...
149. Thou shalt NEVER, under any circumstances, interrupt a Navigator's concentration during warp travel to ask him if you "are there yet."
...
405. Thou shalt not give the Death Company caffeine.
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AZZKIKR
I am sarcastic and evil
post 6 Aug 2010, 16:39
Post #109


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nothing you low-life
Projects: beta tester of world at war cnc and situation zero concept art





better?


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Wizard
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post 6 Aug 2010, 16:49
Post #110


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Much!!

Although those hydraulic cables could use with not clashing with the weapons


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Codex Rules...
92. Thou shalt not taunt our revered Dreadnought brethren by tapping on their window and saying "anyone in there?"
...
100. Thou shalt not ask the Dark Angels if they "can keep a secret"
101. Thou shalt not do Scooby Doo impersonations when speaking to the Space Wolves.
...
149. Thou shalt NEVER, under any circumstances, interrupt a Navigator's concentration during warp travel to ask him if you "are there yet."
...
405. Thou shalt not give the Death Company caffeine.
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Pav:3d
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post 6 Aug 2010, 17:11
Post #111


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Looking great azzkikr


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Aaron
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post 6 Aug 2010, 21:16
Post #112


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Now skin that bitch th_xD.gif

This post has been edited by Aaron: 6 Aug 2010, 21:17


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AZZKIKR
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post 7 Aug 2010, 4:22
Post #113


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nothing you low-life
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i'll try skinning it in time.

slightly modified it here,with the cables and some minor scaling



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TheDR
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post 7 Aug 2010, 5:08
Post #114


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Destroy the Berg!
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Oh wow, thats awesome bigsmile.gif

It's nearly exactly how i pictured it.


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Ion Cannon!
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post 7 Aug 2010, 11:19
Post #115


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Looks very nice smile.gif


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pirate
The friendly scourge of the seven seas
post 7 Aug 2010, 11:29
Post #116


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Nice one Azzkikr, thats how you make nice renders and nice models as well bigsmile.gif


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Wizard
>:(
post 7 Aug 2010, 11:45
Post #117


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Very good. Could we get a traditional perspective render as well pwease wink.gif

One piece of c&c though (I can't let you think it's perfect tounge.gif ) I think now that you've done just a good job on the legs, you need to make the torso more detailed. I know you can add stuff in with the skin, but the turret does seem bland in comparison now.


--------------------

Codex Rules...
92. Thou shalt not taunt our revered Dreadnought brethren by tapping on their window and saying "anyone in there?"
...
100. Thou shalt not ask the Dark Angels if they "can keep a secret"
101. Thou shalt not do Scooby Doo impersonations when speaking to the Space Wolves.
...
149. Thou shalt NEVER, under any circumstances, interrupt a Navigator's concentration during warp travel to ask him if you "are there yet."
...
405. Thou shalt not give the Death Company caffeine.
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JJ
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post 7 Aug 2010, 12:24
Post #118


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Looks like some walker made by an evil genius. th_xD.gif

Nice work. 8I.gif
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AZZKIKR
I am sarcastic and evil
post 7 Aug 2010, 13:02
Post #119


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nothing you low-life
Projects: beta tester of world at war cnc and situation zero concept art



@pirate, actually this is modelled in 3dsmax, not in maya though...forgot to mention

sure, i'll add more details then. its not that i plan to texture it soon D:

I dont know what other details to add to the torso tbh worried.gif

This post has been edited by AZZKIKR: 7 Aug 2010, 14:37


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AZZKIKR
I am sarcastic and evil
post 8 Aug 2010, 14:35
Post #120


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nothing you low-life
Projects: beta tester of world at war cnc and situation zero concept art





added some stuff? i didnt know wat to add


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Camille
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post 16 Aug 2010, 18:20
Post #121


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the legs are looking pretty good so far smile.gif


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