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| The friendly scourge of the seven seas |
30 Jun 2010, 23:51
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#101
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![]() Group: Project Team Posts: 1117 Joined: 22 January 2007 From: The land of Heusden and Althena (the netherlands Projects: GenerationX, Forgotten Fury, European Conflict and more |
go to render settings, go to quality and put it on something like production, for increasing the ambient occlusion rays I only know how when baking, but you are just rendering them... Im not sure how to change that, go and have a look around I guess, somewhere in the render settings, after you put the renderer on mental ray
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| I am sarcastic and evil |
6 Aug 2010, 1:58
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#102
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![]() Group: Project Leader Posts: 2195 Joined: 12 April 2007 From: woodlands, singapore, asia, asian continent, earth, milky way nothing you low-life Projects: beta tester of world at war cnc and situation zero concept art |
![]() something i modelled a long time ago. i do not know how to continue from this model -------------------- |
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| >:( |
6 Aug 2010, 7:29
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#103
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![]() Group: Administrator Posts: 7804 Joined: 2 May 2006 ALWAYS ANGRY! ALL THE TIME! |
Give it an insectoid walker base.
Very nicely done Azzkikr. Perhaps the chasis/body is a little too soft (rounded) but the detail and concept for the weapons is/are awesome -------------------- ![]() Codex Rules... 92. Thou shalt not taunt our revered Dreadnought brethren by tapping on their window and saying "anyone in there?" ... 100. Thou shalt not ask the Dark Angels if they "can keep a secret" 101. Thou shalt not do Scooby Doo impersonations when speaking to the Space Wolves. ... 149. Thou shalt NEVER, under any circumstances, interrupt a Navigator's concentration during warp travel to ask him if you "are there yet." ... 405. Thou shalt not give the Death Company caffeine. |
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| I am sarcastic and evil |
6 Aug 2010, 10:19
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#104
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![]() Group: Project Leader Posts: 2195 Joined: 12 April 2007 From: woodlands, singapore, asia, asian continent, earth, milky way nothing you low-life Projects: beta tester of world at war cnc and situation zero concept art |
thanks. i'll try your suggestion, though i am not that good or imaginative in modelling legs.
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| Forum Evil Genius |
6 Aug 2010, 10:34
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#105
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Group: Administrator Posts: 4757 Joined: 14 August 2006 From: Devon, England Destroy the Berg! Not a Night Gent. |
I was thinking of something like this.
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| I am sarcastic and evil |
6 Aug 2010, 14:03
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#106
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![]() Group: Project Leader Posts: 2195 Joined: 12 April 2007 From: woodlands, singapore, asia, asian continent, earth, milky way nothing you low-life Projects: beta tester of world at war cnc and situation zero concept art |
![]() better? first try at something legged. i know it needs more detail D: -------------------- |
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| Forum (non-TF2) Engineer |
6 Aug 2010, 14:36
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#107
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![]() Group: Global Moderator Posts: 4539 Joined: 25 March 2006 From: Paradoxical Place Electrons Electrons Everywhere Projects: European Conflict |
Looking solid. Needs more detail to match the turret but I think you're getting there. Things like hydraulic cylinders/pistons would look nice IMO.
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| >:( |
6 Aug 2010, 15:07
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#108
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![]() Group: Administrator Posts: 7804 Joined: 2 May 2006 ALWAYS ANGRY! ALL THE TIME! |
![]() Pretty damn good for a first go I'd say. But either
-------------------- ![]() Codex Rules... 92. Thou shalt not taunt our revered Dreadnought brethren by tapping on their window and saying "anyone in there?" ... 100. Thou shalt not ask the Dark Angels if they "can keep a secret" 101. Thou shalt not do Scooby Doo impersonations when speaking to the Space Wolves. ... 149. Thou shalt NEVER, under any circumstances, interrupt a Navigator's concentration during warp travel to ask him if you "are there yet." ... 405. Thou shalt not give the Death Company caffeine. |
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| I am sarcastic and evil |
6 Aug 2010, 16:39
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#109
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![]() Group: Project Leader Posts: 2195 Joined: 12 April 2007 From: woodlands, singapore, asia, asian continent, earth, milky way nothing you low-life Projects: beta tester of world at war cnc and situation zero concept art |
![]() better? -------------------- |
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| >:( |
6 Aug 2010, 16:49
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#110
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![]() Group: Administrator Posts: 7804 Joined: 2 May 2006 ALWAYS ANGRY! ALL THE TIME! |
![]() Much!! Although those hydraulic cables could use with not clashing with the weapons -------------------- ![]() Codex Rules... 92. Thou shalt not taunt our revered Dreadnought brethren by tapping on their window and saying "anyone in there?" ... 100. Thou shalt not ask the Dark Angels if they "can keep a secret" 101. Thou shalt not do Scooby Doo impersonations when speaking to the Space Wolves. ... 149. Thou shalt NEVER, under any circumstances, interrupt a Navigator's concentration during warp travel to ask him if you "are there yet." ... 405. Thou shalt not give the Death Company caffeine. |
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| Systems |
6 Aug 2010, 17:11
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#111
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![]() Group: Project Leader Posts: 6478 Joined: 1 September 2007 From: The outer limits Projects: EC, CORE, ER |
Looking great azzkikr
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| That pro guy. |
6 Aug 2010, 21:16
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#112
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Group: Project Team Posts: 524 Joined: 20 December 2008 From: USA , PA YOSHI TO THE MAX BABY Projects: Situation Zero |
Now skin that bitch
This post has been edited by Aaron: 6 Aug 2010, 21:17 -------------------- ![]() Would you like to play a game relating to command and conquer series online? Get hamachi! Today! Zhaos Room 8 (for the cool kids , No pass) |
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| I am sarcastic and evil |
7 Aug 2010, 4:22
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#113
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![]() Group: Project Leader Posts: 2195 Joined: 12 April 2007 From: woodlands, singapore, asia, asian continent, earth, milky way nothing you low-life Projects: beta tester of world at war cnc and situation zero concept art |
i'll try skinning it in time.
slightly modified it here,with the cables and some minor scaling
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| Forum Evil Genius |
7 Aug 2010, 5:08
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#114
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Group: Administrator Posts: 4757 Joined: 14 August 2006 From: Devon, England Destroy the Berg! Not a Night Gent. |
Oh wow, thats awesome
It's nearly exactly how i pictured it. -------------------- ![]() |
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| Ranting Ranter |
7 Aug 2010, 11:19
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#115
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![]() Group: Gold Member Posts: 4818 Joined: 10 August 2005 From: Macclesfield Projects: European Conflict - Particle FX & Coder |
Looks very nice
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| The friendly scourge of the seven seas |
7 Aug 2010, 11:29
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#116
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![]() Group: Project Team Posts: 1117 Joined: 22 January 2007 From: The land of Heusden and Althena (the netherlands Projects: GenerationX, Forgotten Fury, European Conflict and more |
Nice one Azzkikr, thats how you make nice renders and nice models as well
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| >:( |
7 Aug 2010, 11:45
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#117
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![]() Group: Administrator Posts: 7804 Joined: 2 May 2006 ALWAYS ANGRY! ALL THE TIME! |
Very good. Could we get a traditional perspective render as well pwease
One piece of c&c though (I can't let you think it's perfect -------------------- ![]() Codex Rules... 92. Thou shalt not taunt our revered Dreadnought brethren by tapping on their window and saying "anyone in there?" ... 100. Thou shalt not ask the Dark Angels if they "can keep a secret" 101. Thou shalt not do Scooby Doo impersonations when speaking to the Space Wolves. ... 149. Thou shalt NEVER, under any circumstances, interrupt a Navigator's concentration during warp travel to ask him if you "are there yet." ... 405. Thou shalt not give the Death Company caffeine. |
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| Not a blue! |
7 Aug 2010, 12:24
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#118
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Group: Project Leader Posts: 3260 Joined: 30 November 2007 From: Selangor, Malaysia Projects: SWR Mods, C&C Generals: Frontlines |
Looks like some walker made by an evil genius.
Nice work. |
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| I am sarcastic and evil |
7 Aug 2010, 13:02
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#119
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![]() Group: Project Leader Posts: 2195 Joined: 12 April 2007 From: woodlands, singapore, asia, asian continent, earth, milky way nothing you low-life Projects: beta tester of world at war cnc and situation zero concept art |
@pirate, actually this is modelled in 3dsmax, not in maya though...forgot to mention
sure, i'll add more details then. its not that i plan to texture it soon D: I dont know what other details to add to the torso tbh This post has been edited by AZZKIKR: 7 Aug 2010, 14:37 -------------------- |
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| I am sarcastic and evil |
8 Aug 2010, 14:35
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#120
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![]() Group: Project Leader Posts: 2195 Joined: 12 April 2007 From: woodlands, singapore, asia, asian continent, earth, milky way nothing you low-life Projects: beta tester of world at war cnc and situation zero concept art |
![]() added some stuff? i didnt know wat to add -------------------- |
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| not a girl |
16 Aug 2010, 18:20
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#121
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![]() Group: Project Team Posts: 1850 Joined: 9 January 2008 |
the legs are looking pretty good so far
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| Lo-Fi Version | Time is now: 6 September 2010 - 10:20 |