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| Professional |
18 Jul 2009, 7:57
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#1
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![]() Group: Project Team Posts: 369 Joined: 25 May 2007 From: Austria <Noobtube> Projects: secret :P |
I decided to show off some of my models:
Most of these are going to be in my Mod, but if you want them, just post here. These are not always my best work and not all of my models. I am going to update this thread depending on your replys and the time I have at the moment. All of these Models are for ZH, either completely scratch-made by me or partly butchered from EA's models. While Unwrapped my be, the skins are mostly from EA, partly done by me or from public resources. I will give credit in that case ofcourse. Models: I remade the chinese Gattling Cannon. One normal, one Nuke version:
NewGattling.jpg ( 69.41K )
Number of downloads: 96I used parts of Fritz's Devestator's skin for the Nuke-version A US-Anti-Air Vehicle based on the Slingshot from Kane's Wrath
Slingshot.jpg ( 40.93K )
Number of downloads: 90A US-Heavy-Artillery
Artillery.jpg ( 52.07K )
Number of downloads: 112I dislike the Cockpit but I already used too much Polys on the Treads and Turret. GLA-Shadow-Tank
Shadow.jpg ( 56.69K )
Number of downloads: 99I made it as Heavy Tank for The Stealth General. Starts with 6 Missiles. The Additional ones are salvage-upgrades. The Turret in the front can shoot nets Model Download:
UVShadowTnk.rar ( 367.06K )
Number of downloads: 7Chinese Annihilator Gattling Tank
Annihilator.jpg ( 55.53K )
Number of downloads: 111Based on a Warhammer 40K Tank I found on the internet You can find another three of my Models here. Please post your opinions. This post has been edited by Stalker: 19 Jul 2009, 6:52 -------------------- ![]() |
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| Not a blue! |
18 Jul 2009, 8:03
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#2
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Group: Project Leader Posts: 3260 Joined: 30 November 2007 From: Selangor, Malaysia Projects: SWR Mods, C&C Generals: Frontlines |
Wow, not bad, especially when considering those are EA skins.
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| I am sarcastic and evil |
18 Jul 2009, 8:12
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#3
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![]() Group: Project Leader Posts: 2195 Joined: 12 April 2007 From: woodlands, singapore, asia, asian continent, earth, milky way nothing you low-life Projects: beta tester of world at war cnc and situation zero concept art |
i like the gatt tank aka the warhammer tank
This post has been edited by AZZKIKR: 18 Jul 2009, 8:13 -------------------- |
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| Systems |
18 Jul 2009, 13:46
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#4
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![]() Group: Project Leader Posts: 6478 Joined: 1 September 2007 From: The outer limits Projects: EC, CORE, ER |
Theyre looking good
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| Cum somnus finis Europa surget iterum... |
18 Jul 2009, 15:19
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#5
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![]() Group: Project Team Posts: 4052 Joined: 3 March 2006 From: Fort Matador ; ECA Base in Spain. Gentlemen, you can't fight in here! This is the war room! ▀▀▀█ ▀▀▀█ Projects: Commanding the ECA 33rd Ground Assault Team. |
I like the Gattling, the Arty and the Slingshot the most. :3
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| Forum Ghost |
18 Jul 2009, 16:24
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#6
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![]() Group: Member Posts: 2111 Joined: 27 April 2008 From: The Netherworld Rabbits Red Eyes of Insanity Projects: Fallout Studios Ghost Town |
I wonder if the Gattnuke Cannon'll spew out nuclear rounds
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| Semi-Pro |
18 Jul 2009, 18:26
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#7
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![]() Group: Member Posts: 295 Joined: 1 January 2008 From: the Czech Republic Rise of the Reds fan |
Hmm, tasty models.
Keep it up! -------------------- ![]() (I'm making RA2YR mod, check Revora Forums for more info) ![]() ![]() + equivalents :p |
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| >:( |
18 Jul 2009, 18:29
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#8
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![]() Group: Administrator Posts: 7804 Joined: 2 May 2006 ALWAYS ANGRY! ALL THE TIME! |
That Annihilator should have guns on the sides to be like the land raider, but it's a pretty good interpretation none-the-less.
-------------------- ![]() Codex Rules... 92. Thou shalt not taunt our revered Dreadnought brethren by tapping on their window and saying "anyone in there?" ... 100. Thou shalt not ask the Dark Angels if they "can keep a secret" 101. Thou shalt not do Scooby Doo impersonations when speaking to the Space Wolves. ... 149. Thou shalt NEVER, under any circumstances, interrupt a Navigator's concentration during warp travel to ask him if you "are there yet." ... 405. Thou shalt not give the Death Company caffeine. |
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| Feels green. |
18 Jul 2009, 22:02
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#9
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![]() Group: Project Leader Posts: 967 Joined: 6 May 2008 From: Paderborn Mindfuck of the month: projective spaces Projects: ZH: Frontlines |
Some pretty cool stuff you got there!
Especially the nuke gattling looks badass. -------------------- ![]() With a fistful of courage And a heart full of rage Cry my wicked soul That I would never change Well that's okay fine with me Got a hundred sides What the hell more do you need |
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| Crazy Modder |
18 Jul 2009, 23:36
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#10
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![]() Group: Gold Member Posts: 2703 Joined: 29 April 2006 From: U.S.A. Stop reading my description text! Projects: C&C Crazy Mod Leader |
That Shadow tank is a very cool looking tank, though that tread style looks very familiar. I think it might look a little better if you make the missile tips housecolor as well.
I remember making a Warhammer 40K tank of my own back when the Domination mod was around, based off of the Hydra. The overkill style has always been one of my favorites. The slingshot could use a bit more work, but the gattling cannons look very good, especially when compared to the old ones from EA. The heavy artillery looks very unique, though I think too much tread may be exposed. I like the way you made the cannon though, with the arms on the underside to lift up the gun. Keep up the good work! -Jordan -------------------- |
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| Professional |
19 Jul 2009, 6:59
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#11
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![]() Group: Project Team Posts: 369 Joined: 25 May 2007 From: Austria <Noobtube> Projects: secret :P |
Thanks for your comments.
The Annihilator Tank is based off this. I didn't add the extra cannons because it shouldn't be a Supertank in my Mod and side cannons aren't really codeable. The slingshot is one of my older models. The Shadow tank is now up for download, as requested. And I wil probably do requests if it's something with a clear concept or description and I could use in my own mod aswell. And of course if I have time. -------------------- ![]() |
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| ^^^ Pronouced like the battery brand ^^^ |
19 Jul 2009, 8:06
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#12
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![]() Group: Member Posts: 2759 Joined: 28 August 2006 From: Beijing, China, or somewhere in PA Projects: Shockwave and Rise of the Reds |
Cool stuff, seems to all stick to the general style of Generals. Did you add any new skins btw?
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| Professional |
19 Jul 2009, 8:57
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#13
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![]() Group: Project Team Posts: 369 Joined: 25 May 2007 From: Austria <Noobtube> Projects: secret :P |
The Shadow-tank uses a custom texture on the sides of the treads, but it's mostly CnP
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| Professional |
25 Jul 2009, 10:30
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#14
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![]() Group: Project Team Posts: 369 Joined: 25 May 2007 From: Austria <Noobtube> Projects: secret :P |
Sorry for Double-Post, but I wanted to bump this thread.
Update: WIP for Model-contest:
ArtyWipRender.jpg ( 31.71K )
Number of downloads: 59How can I turn off that ugly smoothing on the extruded parts ? -------------------- ![]() |
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| Cum somnus finis Europa surget iterum... |
25 Jul 2009, 12:17
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#15
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![]() Group: Project Team Posts: 4052 Joined: 3 March 2006 From: Fort Matador ; ECA Base in Spain. Gentlemen, you can't fight in here! This is the war room! ▀▀▀█ ▀▀▀█ Projects: Commanding the ECA 33rd Ground Assault Team. |
Wohoow... I love it :3
Poly count? -------------------- ![]() Black Lagoon OST![]() |
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| Systems |
25 Jul 2009, 12:31
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#16
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![]() Group: Project Leader Posts: 6478 Joined: 1 September 2007 From: The outer limits Projects: EC, CORE, ER |
You could try just using the smooth modifier and messing around in that
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| Crazy Modder |
25 Jul 2009, 13:01
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#17
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![]() Group: Gold Member Posts: 2703 Joined: 29 April 2006 From: U.S.A. Stop reading my description text! Projects: C&C Crazy Mod Leader |
Wow, nice artillery unit there. I've never seen a half track-type vehicle before with wheels both in front and behind the treads.
What program are you using by the way? If you need a higher quality render, you can send me the model, and I'll set it up for you. I've also heard of a render suite for gmax, but never actually used it. -Jordan -------------------- |
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| Professional |
25 Jul 2009, 15:17
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#18
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![]() Group: Project Team Posts: 369 Joined: 25 May 2007 From: Austria <Noobtube> Projects: secret :P |
Thanks!
Poly count? 998, just right for the contest :-) You could try just using the smooth modifier and messing around in that Doesn't really work. Is there a way to completely turn off smoothing? What program are you using by the way? I made most parts of this model with gmax at work, finished it at home with 3ds8 EDIT: Smoothing works just fine when I add lighting! <Render Updated> Deployed Model:
NewArtyFinalDeployed.jpg ( 34.3K )
Number of downloads: 32This post has been edited by Stalker: 25 Jul 2009, 15:26
Attached File(s)
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| Crazy Modder |
25 Jul 2009, 15:53
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#19
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![]() Group: Gold Member Posts: 2703 Joined: 29 April 2006 From: U.S.A. Stop reading my description text! Projects: C&C Crazy Mod Leader |
Excellent work, I really like how the deploy animation looks.
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| Professional |
27 Jul 2009, 13:53
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#20
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![]() Group: Project Team Posts: 369 Joined: 25 May 2007 From: Austria <Noobtube> Projects: secret :P |
WIP:
Double-Barrelled Napalm-Artillery
DBArty.JPG ( 41.05K )
Number of downloads: 34EDIT: I present to you: The Eclipse Fighter/Bomber ![]() Model and Skin are 100% scratchmade by me (yay, my first photoshop skin) This post has been edited by Stalker: 27 Jul 2009, 19:02 -------------------- ![]() |
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| Crazy Modder |
27 Jul 2009, 21:58
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#21
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![]() Group: Gold Member Posts: 2703 Joined: 29 April 2006 From: U.S.A. Stop reading my description text! Projects: C&C Crazy Mod Leader |
That napalm artillery is awesome, way cooler than the Inferno Cannon.
The Eclipse could use something to break up the solid black areas. Try adding plates, insignia, numbers, and other details to it to complete the skin a bit more. -Jordan -------------------- |
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| Seriously Silly |
28 Jul 2009, 2:16
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#22
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![]() Group: Member Posts: 1312 Joined: 4 May 2008 From: Britain ~ England |
I don't agree with you there Jordan, I just think that with a bit more shade difference that would be awesome.
I am more of a fan of smooth, elegant and slick models and skins myself, even if I don't model, or skin. -------------------- ![]() |
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| Systems |
28 Jul 2009, 2:33
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#23
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![]() Group: Project Leader Posts: 6478 Joined: 1 September 2007 From: The outer limits Projects: EC, CORE, ER |
Congrats on your first skin, its looking really good for a first scratch made
Although it needs lots of details like: screws, vents, just more lines overall, logos, numbers, maybe some sort of art work (like nose art kind of stuff). Plus the cockpit needs an outline. Its looking promising, you should def work on it imo This post has been edited by Pav3d: 28 Jul 2009, 2:35 -------------------- |
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| Forum Ghost |
28 Jul 2009, 9:48
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#24
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![]() Group: Member Posts: 2111 Joined: 27 April 2008 From: The Netherworld Rabbits Red Eyes of Insanity Projects: Fallout Studios Ghost Town |
It looks pretty slick, though it needs a little gray with the aforementioned suggestions by the others
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| Professional |
18 Oct 2009, 12:47
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#25
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![]() Group: Project Team Posts: 369 Joined: 25 May 2007 From: Austria <Noobtube> Projects: secret :P |
Update:
A new fighter jet for the GLA: The Venom ![]() Model is 100% mine, skin is mostly mine, with a few EA parts and logos. Credits for the concept goes to ImperialGerar -------------------- ![]() |
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| Lo-Fi Version | Time is now: 6 September 2010 - 10:18 |