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| Newbie |
2 Aug 2009, 6:11
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#1
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![]() Group: Member Posts: 0 Joined: 27 July 2009 From: California, USA Game Artist and Concept Artist |
Light WarFactorybefore and after The heavy factory was a very large structure that lacked detailing when compared to how the LWF had evolved. I wanted it to have it's own unit production animation, but the challenge was how to add on without increasing it's bulk. My solution was to open the roof up to reveal structural beams and robot assembly machinery. When a unit is in production you see multiple parts working away inside. Nuke Silo
Airfield
Comm Relay The AWSC has some non-buildable tech structures as part of it's economy. The version in Zero Hour was a minor economy asset, and was thrown together with a lot of re-used textures. Since both the Asylum storyline and the AWSC economy will focus on these tech structures, it needed to stand out as an iconic gameplay object. |
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| Lord Kirby |
5 Aug 2009, 21:22
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#2
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![]() Group: Project Leader Posts: 1207 Joined: 3 June 2007 From: Sunny Old England European Conflict Co-Leader Projects: European Conflict Co-Leader and FF Beta Tester |
Very nice building models you've got here.
It's cool being able to see the evolution of the structure models and textures. I especially like the final com relay and airfield models. - Sam -------------------- ![]() Many thanks to Pav3d for the awesome EC sig. :P Gameplay >>>>> Graphics Always |
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| Stalwart Soldier |
6 Aug 2009, 7:07
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#3
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![]() Group: Global Moderator Posts: 12847 Joined: 22 December 2005 From: Red Base The worm has turned gentleman! Prodigal Son Projects: Killing Blu's |
Personally I don't believe the nuke silo looks all that horrible. Then again, this is the first time I have seen or heard of this mod (yeah, I probably should get out more, lol), and I believe it looks on par with the other structures you've included in this update.
The Light Warfactory is amazing though. The add-on to the rear of the structure is genius. I really like how there is a bare chassis assembly line going into the building that is animated. It's a small thing in the grand scheme of things, but it is one that adds volumes to the mod. It shows that the mod's creators are willing to put time and effort into details that might be overlooked by others. It is just one more element that shows off the modders' skill and eye for detail. -------------------- ![]() |
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| Humble darkspawn |
11 Aug 2009, 19:25
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#4
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![]() Group: Member Posts: 3174 Joined: 19 February 2006 From: Netherlands Daybreaker |
The eye for detail is absolutely amazing. I can really see that your attitude at modding is to make everything something special.
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| Lo-Fi Version | Time is now: 31 July 2010 - 2:24 |